A Final Gathering Technique for Rasterisation
Bachelor's thesis article on a novel algorithm we proposed, called the Instant Irradiance Cache, which was derived from the Irradiance Cache, Instant Global Illumination and the Instant Caching rendering techniques.
High Performance PBR for Stereoscopic Light Fields
Master Thesis article on how we used distributed rendering to generate light fields which were viewed using a stereoscopic device.
Solstice: A Physically Based Renderer
A self-authored physically based renderer written in C++ for research purposes. This will take you to the GitHub page of the project.
Accelerated Sandpile simulation simulation using MPI
An article on an assignment I did during my MSc, on parallelising a sand-pile simulation that used cellular automata.
Short descriptions of small projects I have worked on.